While we wanted to create some new fauna for the planet time constraints prohibited us from doing that. The rest of the planet is both desolate, and beautiful at the same time. Our valley was based on 2 images I located. The orginal map for EAW did not do such a good job of this. The center of the map contains the Dark Valley of the lords, which we had to make about 18 new props for. A decimated, devastated planet consumed in darkside energy. I strived to base Korriban on what we have seen in KOTOR and in the comics. There is not much good artwork available, and what is available leaves much to the imagination.
#How to republic at war mod#
On the various forums we discuss the mod on Korriban was the hands down winner followed by Kashyyyk as a close second. This weeks choice was again done per many requests. So here we go again, unveiling a new planet for you all. Thanks for stopping by and tune in again for our next installment Coruscant Security Clones question a murder suspect We have been seeing many requests for Korriban, and we do have something kick ass in store for the Valley of the Lords so stay tuned.
#How to republic at war free#
Feel free to comment, and again let us know what planet you would like to see next.
#How to republic at war plus#
Plus we didnt want half the map taken up by one giant prop such as the Senate building. Those areas have been shown a hundred times, and we did make new models for them, including some cool vehicles such as the Magnaline 3000 and the AirBus, we felt it was getting too crowded. You will notice we decided not to add in the Jedi Temple or Senate buildings. Now, sadly EAW's engine would never allows us to fill this map with the amount of people, and vehicles, that would be needed so we had to settle with a lived in city but not as jammed as we would have liked. Skydomes are great for large expanses of sky but to do what we wanted to do. Those of you familiar with Qradient will understand what I am referring to. A vanilla skydome was NOT gonna work, so I took a page from my FPS design background and created a Skybox. This process was a bit more work, as it required the design and rigging of about 70 new props, plus the re-rigging of about a dozen stock models, re-skinning some others, as well as making some things that were new to us all. So I thought, if I'm gonna do this planet it NEEDS to be at night and lit up like a Christmas tree. However, Coruscant reminds me of New York City times about a million. Normally, I dont like to do Urban maps as they are not that pleasing to the eye. We asked the fans what planet they would want to see next, and overwhelmingly, the fans responded with Coruscant! We are not ones to disappoint so we decided rather than showing a relatively minor planet like Dantooine, we agreed with the fans and felt a planet that has a ton, (and we mean a ton) more eye candy would be more fun to profile. Hello everyone, and welcome to another Planet unveiling. If you can all agree on one location we would be happy to showcase it. If any of our fans have a Location they woud like to see profiled, feel free to comment. Stay tuned for the next installment where we profile Dantooine. Lake Retreat, was the name of the island in the Lake Country of Naboo that consisted of the Naberrie's family's retreat house. Wide meadows of grass and wildflowers sat among the waterfalls and lakes, and much of the planet's native shaak population make their homes here.
The Lake Country is a remote area of the planet that is dominated by beautiful lakes, surrounded by mountains and valleys. Here, we see two Royal Naboo Starfighters buzzing the captial. In this scene The Royal Square is a hive of activity Here in this scen Naboo Security Troops converse while citizens go about their buisness. So without further ado, we bring you Naboo! Many new animals, and other things to help landscapes feel alive. As for the final mod, we have created, and added in over 300 new props, including about 15 different new plants. So not only will all of these levels be bursting with life, but you will hear it also. We also new that if we were to do this then we had to add ambient noise in the mix also. Our goal was to re-create all the worlds in the mod and breathe life into them. They seemed for lack of a better word "dead". When we set out to make this mod, it underwent many changes, early on the staff all agreed that we were not happy with the way the land maps were designed. Hello Everyone, and welcome to our next installment where the team unveils a a new planet, and we preview everyday scenes from that world from within the mod.